: Applying gamification techniques as a tool system and a method for motivation in education

Applying gamification in education is an adaptation of a marketing strategy. In a gamified (educational) process, a bigger goal is set, which is divided into smaller steps to reach. The aim at each step is to keep the participants in the process by using smaller incentives in a way that at a certain point or by a certain deadline the participants fulfil a requirement or act for a desired reward. The aim of this adaptation and continuous modernisation of the gamification strategy is to establish a motivated and proactive student attitude. Using this strategy, students can effectively plan, prepare and implement their actions and learning processes that are necessary to reach their goals. The aim of this study – based on national and international research – is to highlight the elements, methods and motifs of gamified teaching, and to show how gamified teaching plays an important role in reaching inner motivation (gamification 2.0) through outer motivation. In light of recent research, this study backs up the following definition of gamified teaching suggested by the authors: applying gamification in teaching is a motivating method that ensures transparent progression and development. It provides great freedom to find variable and expanded learning frames, and also to evaluate them; at the same time, it builds on the learning controlling role of the social factor. Its predominant aim is to encourage autonomous, self-controlling learning, to teach students to be responsible for their own learning by finding inner motivation and experiencing the flow.

Keywords: gamification, motivation, autonomous, proactive students

Year: 2020
Issue: 2
Page: 37-51
Jun 2020
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